- #SWASHBUCKLING ROLEPLAYING GAMES MOD#
- #SWASHBUCKLING ROLEPLAYING GAMES FULL#
- #SWASHBUCKLING ROLEPLAYING GAMES FREE#
So even with Quicker than the Eye, you can only gain one ET attack per round - MEA to Bluff, Standard Action to attack. Until you attack, they don't lose their Dex bonus. That's a result of a crazy ruling in the S&S FAQ on the interaction of QttE and ET, that shows the person writing it didn't read the feats.Ī Feint causes the opponent to lose his Dex bonus against your next attack. Again, makes this character very hard to hit.
#SWASHBUCKLING ROLEPLAYING GAMES MOD#
Borders on brokenness.ĭown the road for this character, other than using up another feat in the Unarmored Defense Proficiency line, there is Dodge/Acrobatic Dodge (SA, Dex mod times per day a Reflex save vs DC 20+magic bonus of a melee or ranged attack that would hit makes it miss instead).
![swashbuckling roleplaying games swashbuckling roleplaying games](https://i.kinja-img.com/gawker-media/image/upload/t_large/qqajnlrmizryztfbc4y0.png)
#SWASHBUCKLING ROLEPLAYING GAMES FREE#
Is there a limit on the number of feints in a round, considering the Ultimate Feint feat allows it as a free action? And what happens when Expert Tactician kicks in? Seems it would kick in every time, giving extra partial actions. The last two bother me a bit, because having a good chance of dealing 4d6+9 damage per attack seems a bit much.
#SWASHBUCKLING ROLEPLAYING GAMES FULL#
Stands fast and full attacks, feinting before each attack, dealing sneak attack damage Use Bluff to feint and deal sneak attack damage + 1 extra attack (Expert Tactician) or move out of range using the extra partial action. (Outrageous actions as much as possible) or Due to high AC and Tumbling skills, would attempt to position himself to flank and deal sneak attacks. Unarmored Defense Proficiency (SA): Three levels of feats to improve AC while not wearing armor, based on CL Ultimate Feint (EVIL): Bluff (feint) in combat as a free action Improved Feint (EVIL): +3 on Bluff checks in combat Or give me a credit card)Įxtra Finesse (SA): add Dex bonus to damage for a weapon that is Weapon Finesse'd (Ok, I bust the budget by 320 gp, so sue me. Possessions: 1 Amulet of Natural Armor +1, 1 Vest of Resistance +2, 1 Bracers of Armor +2, 1 Gloves of Dexterity +4, 1 Outfit (Explorer's), 1 Rapier +1 (Keen), 1 Ring of Protection +1, Skills: Balance +22, Bluff +14, Climb +5, Diplomacy +10, Escape Artist +20, Innuendo +2, Intimidate +9, Jump +14, Ride +9, Sense Motive +7, Swim +2, Tumble +22, Use Magic Device +10, Use Rope +12 įeats: Combat Reflexes, Expert Tactician, Extra Finesse (Rapier), Improved Feint, Ultimate Feint, Unarmored Defense Proficiency (Beginner), Unarmored Defense Proficiency (Intermediate), Weapon Finesse (Rapier) Ronnie the Roguish, Male Human Rogue5 Fighter4 CR 9 Size: M Type HUMANOID HD (5d6)+(4d10)+18 hp 64 Init +8 (+8 Dex, +0 Misc) Spd Walk 30' AC 30 (flatfooted 30, touch 27), *Rapier +1 (Keen) +16/+11 0'P (1d6+9 15-20/x2 Primary M threat range doubled) SA: Evasion (Ex), Sneak Attack +3d6, Uncanny Dodge (Dex bonus to AC) Vision: Normal AL: CG Sv: Fort +9, Ref +15, Will +5 Str 10, Dex 26, Con 14, Int 12, Wis 12, Cha 14 (I use some standard values for abilities, based on our rolling method: 4d6, one reroll, 13,17,14,14,12,12, move up to 3 points around, place rolls anywhere) Also, I'll discuss some tactics this character would use, please comment on rulings. I've used up a lot of feats to optimize the use of dexterity and to boost unarmored AC. If you could, please give your comments on the munchkinness (sp?) of this build.
![swashbuckling roleplaying games swashbuckling roleplaying games](https://i.etsystatic.com/25245215/r/il/e1c4e4/2859899134/il_fullxfull.2859899134_7shl.jpg)
So, I've made the following CL 9 fighter-rogue build. (I've included short descriptions for the feats in these books) However, taking a peek at the Swashbuckling Adventures and Evil (AEG) splatbooks, things get interesting.
![swashbuckling roleplaying games swashbuckling roleplaying games](https://i.etsystatic.com/25082775/r/il/a11b8f/2760597954/il_fullxfull.2760597954_6lsx.jpg)
Looking at the core books, I have found this to be somewhat unsatisfying. What if I wanted to build a Swashbuckling Rogue? The flamboyant, dashing and daring, acrobatic, unarmored fencer? So, this provoked some thinking on my part (a rare occurrence ). And I've read some others about how the Rogue class is flexible, and that being a thief is not a necessity with this class. I've been reading some threads about the archetypical Rogue.